Network Units Multiplayer Decentralized

NetworkUnits The unit is the way to design a network multiplayer game and give developers an easy way to integrate multiplayer functionality. We will be using Ethereal and functionality blockchain contract to create a platform that allows the owner of the hardware (the service provider) allot of Bandwidth and CPU resources unused by developers traditionally asks their own servers multiplayer functionality to drive them and get a token to do so Gamers can get a token from the platform by connecting their wallets to their gaming account to be active clients. Therefore the Network Unit has a unique mining process with two very different way but interesting to get the token.

Problems that occur in the community?
Computing resources wasted The majority of personal computers and servers for rent computing power and bandwidth not utilized to its full potential. Server plans are not appropriate, require you to subscribe to plan higher than necessary, or the average computer owner who mastered the use it for browsing the web, writing documents and an occasional game of candy candy are examples of this.

The Multiplayer function can be a pain and expensive to be integrated
Write code in your own network can be complicated and time consuming. Manage your own server can both complicated and expensive as well. As a game developer we understand that the more time you have to work on the creative aspect of the game is getting better.

Imagine a gamer could be so complicated
Without proper incentivization gamer can quickly get bored with the game potentially great. Multiplayer integration will help but the level of incentivization others especially regarding acquisition of income could take even further. Unfortunately it can be very expensive because of features that developers should be

This is not a fair fight
Gamers expect a fair match and it’s a great challenge. Unfortunately, most of them don’t get it. Cheating or broken bearded mechanics undermine the whole gaming community. Gamers become terdemotivasi, stop shopping content and the full economic potential of the game that are not answered.

Big games require large infrastructure
The limited infrastructure on the launch of the game could turn into a game of failure. Network latency or down-time killing game play experience and optimize resource efficiency make game development is increasingly expensive. The loss of turnover and subsequent reputation damage is significant. DDOS attacks Xmas 2014 at Sony is a very well known example of this.

We Offer Solutions
All the above mentioned problems can be solved or corrected by the platform Network Unit.

Change trash into treasure
There are lots of processing power and bandwidth is unused Network out there, the Unit intends to use it to become a terdeplisisasi infrastructure is controlled by the block used for game multiplayer are cost effective and can be dependable.

The Multiplayer function can be easier and cheaper to be integrated
With our easy-to-integrate developer Unity Asset can be freed of having to write complicated network code and moving it infrastructure. It will be available at Unity Asset Store which is a third party market which is very popular for the Unity Engine. This allows faster time to market and save on development costs. In addition, because the Unit Networks rely on processing power and bandwidth that should not be wasted, we can ensure cost-effective solutions that are cheaper than a cloud service or special hosting provider.

Gamers can mine the tokens by playing
Network Unit is unique in the sense that the verification process of giving awards to gamers who connect their wallets to their gaming account with tokens because they help verify service providers. This not only helps to increase the number of active users but may encourage new players to the game You are looking for new ways to get the token and have loads of fun in the process.

A reputation system
The framework of the Network Unit will have a cross platform reputation system built-in. This way when you become a collaborative player in one match, the chances are you will be matched with players in all collaborative game that you play in infrastructure of NU. Reputation system can be used to support community (guild/clan/Alliance) who are looking for a certain player’s style or reputation/score at least. Our anti fraud mechanism will be built right into the framework of the NU and will work side by side with a reputation system to prevent cheating in order to comply with the majority of players are fair.

The network devolved units
Because of platforms NU decentralized, we can offer a solution that is supported by the more pliable the automatic failover in case of malpractice or intentional malpractice. This ensures players move seamlessly to the new provider so that the game they can continue without interruption.

Details Of Event Presentation Unit Network
Presale begins: 8 November 2017 1:00 am UTC

Presale ends: December 23, 2017 1:00 am UTC

Cap Cap Presale: 10,000 ETH

Minimum Presale Cap: 500 ETH

Token prices: 1 ETH = 500 NU

The Minimum transaction amount: 0.01 ETH
Distribution: Smart Contract is used to generate the token directly after receiving the ETH. Basic level Token is transferred to purse an instant contributor. Presale Bonus Quantity pricing will be released gradually after a Crowdsale. Transfer locked until Crowdsale ends

Multiplier Bonus Quantity Presale
0 – 50 ETH = 35%
50 – 250 ETH = 40%
250 or greater = contact Us

The token is not subject of the contract we generate Smart token NU because you received contributions from ETH so there will be no amount or the amount of the remaining unsold

Development Road Map
Time line

● Registration Company Badr Bad
● Release Smash Wood 3D on iOS and Android

● Release of El Mirador on iOS and Android with Cardboard support VR
● Expansion of the Research and development of Holographic & VR for applications, games and entertainment
● Experimentation netcore viability for the functionality of the multiplayer servers

Q1 2017
● Research Solutions Hosted Multiplayer Framework currently
● Code optimization research for dark VR Experience & Holo

Q2 2017
● UDP library and experiment of RUDP
● Development Of Mocap Zombie
● Implementation of spatial Mapping for HoloZombies

Q3 2017
● Bled of State Political Fighting Game Release to iOS and Android.
● Application Service Provider Network Unit Proof Of Concept Development

Q1 2018
● Development of Smart Contracts for Initial verification of Reputation
● Network Unit Framework Demo Release Proof Of Concept
● Get more Programmers as the contractor and/or staff

Q2 2018
● UDP and Library Conversion to RUDP. netcore.
● Viability study of the integration of TCP.
● Development of Smart Contracts for Initial verification of active clients

Q3 2018
● Development of Contract Smart Start for Masternode Staking
● The initial launch of the application service provider

Q4 2018
● Release the Unit function with Unity Asset Network early Real Time Action Networking.

Q1 2019
● Research and database storage durability Blockchain
● Release the flagship Title 1

Q2 2019
● Control the integration Protocol TCP or RUDP and reliable

Q3 2019 ●
The title of the release Flag 2

Q4 2019
● Release the next phase Unity Asset Network Unit with function of TCP and or RUDP.

Q1 2020
● Release the title Uplink 3

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