MARK. SPACE – Orinofilm, the first novel depicting the virtual reality (VR), written in the sixties by the science fiction writers Lino Aldani Italy. About 25 years ago, science fiction novels of Neal Stephenson, Snow Crash was published. In the novel, Stephenson presented the concept of the metaverse-common room together collectively referred to as iteration of the future internet. In 1998, the project “There” was launched where users, who appear as avatars, in addition to socializing, can buy objects and services using a virtual currency called therebucks-bought with real money.

Beginning with the creation of the Internet, no one imagined that it would reach such a scale. When the online store first launched, most businesses believe that e-commerce has no future. Online shopping has become a fast-growing market, is expected to reach $1.9 billion at the end of the year 2017. Likewise, when the first crypto walked into the arena, very few take it seriously. Currently, the global community is starting to get used to the idea that Bitcoin and other currencies became a big part of the world economy.

VR followed the same line, because it took a long time to bring the technology to the level it is now. Currently, most people understand that VR is incredible technology opens unlimited possibilities. This really be the future, and we’re already living in it. Mega-brand, such as Google, Facebook and many others collectively spent billions of VR technology.

Introducing Mark Space
MARK. SPACE is an open source platform for creating 3D/VR spaces and objects from any destination, as well as the quick launch and integration into a unique ecosystem. This platform is managed by Crypto and supported by economic Blockchain.

MARK. SPACE support all internet browser (we recommend Chrome) and, at the same time, compatible with CardBoard, Oculus and HTC Vive. Desktop PC is all it takes to make the VR shop, Office, community, or other spaces that are sophisticated for business or entertainment.

Natural Marks. The SPACE consists of a large number of VR space (units), where each unit can be connected directly to its top level domain itself. Private ownership of the unit is secured with a record of all transactions with units (to make, sell or rent) on the blockchain. All owners of units can be bought, sold and/or rent out their units to others through the use of smart contracts.

Mark Space Ecosystem
MARK Ecosystem. SPACE modeled after real world economics and has similar features. Real world economy is dealing with production, distribution, and consumption of goods and services, where, in a well-functioning economy, wealth is created and distributed further. Let’s see how a typical economic cycle applied in ecosystem marks. Space.

Content Creation
Platform Marks. MARK. SPACE is designed to give users all the tools for VR content creation. The current prototype allows the creation of VR spaces, residential, residential and business offices and shopping malls), is filled with elements of furniture, interior design, equipment and multimedia content that has been previously selected. Looking ahead, there will be options to add user defined digital content such as articles, books, painting and music.

The Distribution Of Goods And Services, And Consumption
MARK Area. SPACE Shopping will allow both: the distribution of goods produced in the real world and in generated content platform. This includes the ability to sell furniture and decoration elements specifically created by the user (the platform we’ve been allowed to do this) as well as overall personal space or business purchased earlier. Freelancers will be able to create their own virtual office for advertising and selling their services. The ability of all users to advertise the public area (such as a sidewalk or street) between the building and the interior of the mall will also be implemented. The tokens obtained users can be used further in the cycle of creation of value.

The Distribution Of Wealth
Just like with ordinary real estate, virtual locations will have the long-term tendency for value appreciation, because adding detail 3D and the scarcity of space. Once created, well designed and unique, and filled with quality content, personal space will attract a lot of visitors, so that makes it a valuable asset from the point of view of the economy. VR shop in the area. SPACE Shopping will be transparent, showing the income statement, balance sheet and cash flow, real assets that can be evaluated by using conventional methods. If there are assets that will be sold, the business as a real estate agent VR can appear, offering their services to the public. With increasing number of users, virtual economies will grow, because the request token that is used to MARK all transactions on the platform will increase. Platform user MARK. SPACE will enjoy the appreciation of both their virtual real estate, as well as Crypto they hold. The wealth that is created will be distributed further.

Distributed Rendering
Incredible computing capacity that accumulated by the miners kriptocurrency will serve as the backbone for the new crypto economy emerge. The large number of VR content to be generated in different districts. SPACE must be provided. This gives a great opportunity for miners yesterday to earn income by providing their computing resources for distributed rendering marks. SPACE space. This is just one way how internal VR economy extends into the real world.

Virtual Economy And Real Synergies
Products made in the real world will be sold in various stores. SPACE Shopping District. Various businesses will expand their presence in the MARK. SPACE Business District. Users of platforms that have their apartments at the MARK. SPACE Residential District will share it through social networking, direct traffic to all spaces. The existing SPACE. Curious visitors will explore new areas and entered the shopping center. A painter, for example, will make their Gallery (or fully virtualize the existing gallery) in the MARK. SPACE Business District, also attracts users. Virtual economy and real will be joined together using the power of synergy to the maximum.

The Token Marks (MRK)
MARK. The SPACE has its own MARK token (MRK), token utilities that are used as internal currency. Token MK. allows all users to sell and buy the unit and object VR, consuming a wide range of goods and services use, pay salaries to their employees and purchase advertising to promote their business through the platform. Miners GPU that will render the VR spaces and objects for user platform will also receive awards at the token MK. (conception of POW).

Details Of The Sale Of Tokens
Schedule Token Sales January 23 – February 28, 2018
The Purchase Token Ethereum
The price of a Token 1 MARK = $0.1
The total supply of Token 3 billion MARK

Members Yana Kontorovich-CEO & co-founder, PhD in Economic Sciences. Businesswoman, Investor
Denis Polulyakhov-Managing Partner, IT-entrepreneur with 12 years of experience
Evgeni Malkin-co-founder
Vladislav Utushkin-Advertiser, Marketer, Analyst, Consultant
Oleg Ershov-Managing Partner, Marketer, Entrepreneur, Organizer of public events
Vladimir Shliapin-CTO, Inventor, IT-developers (25 years), MSc in Mathematics
Alexander Shtankovsky-Head of Developers, IT-developers (27 years), MSc in Mathematics
Kentaro Harada-Ambassador in Japan
Dmitry Shamov – Official representative in Japan
Melissa Yoon Lin Pei-Community leader in the Asian region
Dmitry Machikhin-Head of Legal Dept.
Faramarz Siruz-Head of VR & 3D Department
Roman Zhuravlev-Head of network engineering
Pavel Tretyakov-Director of eCommerce
Ekaterina Yukhtanova-Head of Designers
Julia Stafford-Head of digital advertising
Victor Skrynnikov-Website creator. Lead Ux/Ui Designer
Dmitry Didenko-Executive Producer
Alexandra Golovina-Communications Expert, A Content Creator. PhD in Sociology
Andrei Kalashnikov-Communications Manager, Translator
Boris Baranov-Editors, Localization, Community Manager
Darya Kolessova-Asian Region Community Manager
Andrey Sinyakov-Asian Region Community Manager (China)
Jouji Natsui-Asian Region Community Manager (Japan), SMM Manager
Yaroslav Karpov-Asian Region Community Manager, Translator (Japan)
Alexander Melikhov-Interface designer
Daria Churilova-Designer and creator of avatars
Boris Lazarev – front-end developer
Elena Andreeva-Database, Content manager
Soloveva Ekaterina-Senior lawyer
Maria Moscateli-European region community manager-Italy
David Gutierrez-Latin America region and Spain community manager
Ilya Khokhryakov-Professional photographer of 3D panoramas
Maria Ermakova-Designer
Olga Sorokodumova-b2b Partnerships manager
Anton Bugaev-CRM-manager

Eric Benz-Advisor (Managing Director, CRYPTOPAY)
Malcolm Tan-Asian market and Legal advisor
Samson (Sam) Lee-Chairman of the Greater Bay Area TechFin Asso. The CEO of CoinStreet. Co-founder of Ethereum s. Chinese communities.
Reuben Godfrey-co-founder of the Blockchain Association of Ireland, Ireland’s Crypto Coast

Website :
Ann Tread:

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